Think of those low-resolution games you’ve seen or played from indie developers. Some of the coolest games to work on are ones where the sounds you’re designing can be built from the ground up with no preconceived notions about how they should sound. While there may be some manipulation going on with the audio, your role for these will generally be confined to capturing good, clean audio for the game developers to use.Īs you start to move beyond that, you’ll find yourself working more with sound effects, the requirements for which may vary greatly depending on the size and style of game. The basics of sound design may be simple things that you’d consider core to the scene – things like background music, ambience, foley, and dialog. Let’s get right to it! What is Sound Design?Īs I said before, designing sound for video games is a lot like designing sound for movies, but with a few extra elements. This is where we want to start today.īy the end of this article, you should have a solid idea of what it’ll take to design sounds for indie and major video games regardless of experience in the industry. Large, AAA video game publishers often staff dozens of sound designers on their teams, but it’s not uncommon for smaller publishers to work with independent audio engineers who may only do video game audio part time for their project. With the ever-growing landscape of surround sound and 3-D audio, there are a lot of things for sound designers to consider as they work to make things work together. Just like sound design for film and television, sound design in video games is primarily used to create a more immersive experience. Sound design has been one area of audio engineering where we’ve seen explosive growth over the past couple decades, and it doesn’t look like it’s slowing down any time soon.
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